Delivery of Continuous Media in Mobile Ad-hoc Networks of
Gaming Devices
CSCI 599, Advanced
Seminar, Fall 2006
USC Computer Science
Department
Prof. Shahram
Ghandeharizadeh
Motivating video (see notes at the end for
details):
Course overview:
Continuous media (audio and video clips) are an important
component of diverse applications such as distance education, entertainment, and
scientific environments to name a few (see the video clip for specific
examples).In this seminar, we study recent
advances in the field of mobile ad-hoc networks and techniques to facilitate
exchange and delivery of continuous media.An example application might be a USC student who is walking towards a
lecture hall, requesting to preview the in-progress lecture on his or her
PDA.Another example might be a
collection of users playing games in a physical world augmented with virtual
objects, e.g., PACMANHATTAN.The
important performance metrics impacting users' experience include:the availability of the data for
display, the delay encountered from when the user issues a request until the
onset of display, and the quality of display which might be quantified using the
number of incurred disruptions and delays.
This seminar introduces students to the key concepts that
enable a diverse collection of applications.In particular, we study parameterized
algorithms and how their design decisions impact the application’s
requirements.While our focus is on
continuous media, we do explore alternative wireless and wired infrastructures
and their role in support of both peer-to-peer and Web Service framework.
This syllabus is preliminary and will be adjusted as newer
publications become available (due to rapid pace of research and development in
the field).Grades are based on
class participation and a term project.Student projects may utilize resources in the Microsoft instructional
laboratory located at SAL 200C.
Time:Tuesday and Thursdays 11 to 12:15
Pre-req:CSCI 485 (relational database management systems), knowledge of a
programming language such as C, C++, C#, or Java.
S.
Ghandeharizadeh, T. Helmi, T. Jung, S. Kapadia, and S. Shayandeh.An Evaluation of Two
Policies for Placement of Continuous Media in Multi-hop Wireless
Networks.USC Database Laboratory
Technical Report Number 2006-03.Shorter version appeared in the Twelfth International Conference on
Distributed Multimedia Systems (DMS 2006), Grand Canyon, Aug 30-Sept 1, 2006.
S.
Nusser, M. F. Goodchild, K. C. Clarke, L. Miller.Geospatial Information in Complex
Mobile Field Settings. DG.O, Seattle, 2004.
B.
P. Heath, R. L. Herman, G. G. Lugo, J. H. Reeves, R. J. Vetter, and C. R.
Ward.Project Numina:Enhancing Student Learning with
Handheld Computers.In IEEE
Computer, June 2005, Vol 38, No 6.
R.
M. Rast.The Dawn of Digital
TV.IEEE Spectrum, October 2005.
M.
Qin, R. Zimmermann, and L. S. Liu.Supporting Multimedia Streaming between Mobile Peers with Link
Availability Prediction.ACM
Multimedia 2005, Nov 6-12, 2005.
S.
Ghandeharizadeh, T. Helmi, S. Kapadia, and B. Krishnamachair.A Case for
Mobility Based Admission Control Policy.In Proceedings of the Internaional
Conference on Distributed Multimedia Systems, San Fransisco, September 2004.
Motivating Video:During 2005-06 academic year, I was an Annenberg Fellow.In collaboration with several other
Fellows, namely, Francois Bar, Walter Baer, and Fernando Ordonez, I authored the
following on AutoMata.Todd
Richmond is the narrator and producer of the piece.