Candidate Projects for CSCI 599
Delivery of
Continuous Media in Mobile Ad Hoc Networks of Gaming Devices
Prof. Shahram
Ghandeharizadeh
·
Consider current studies that focus on environments
resembling H2O clouds. Such studies can
be extended in several directions. Each
extension would qualify as a project:
- Instead
of system throughput, consider availability of data. At any given instance in time, what
fraction of data is available to a node with a data-placement strategy
such as Frequency-based, Byte-hit, Halo-clip, and Halo-block. Given a fixed probability of a link
becoming unavailable in the network, what is the availability of
data? And, how is it impacted by
different placement strategies.
- The
placement strategies discussed in class are static. Overtime, the frequency of access to
different clips might evolve. A
project may design, implement, and evaluate replacement policies that
modify the placement of data based on the sequence of requests issued
either by a device or its neighbors.
Such a policy must be able to choose victim objects when the
storage capacity of a node is exhausted.
Moreover, the autonomy of a device must be preserved. It should be able to make decisions
independent of its neighbors. One
may consider a variety of local and global optimization objectives.
- What
is the impact of multiple networking cards offering different bandwidths
and radio ranges? What are the
benefits of configuring a device with multiple cards? What are its limitations?